Affection System Guide
The Freak Circus tracks a hidden Emotion Value for each character. Understanding this system is the key to unlocking every ending. This guide reveals the exact mechanics behind the curtain.
How the Affection System Works
Every dialogue choice, action, and interaction in the game adjusts a hidden numerical value for each character. This value ranges from -10 to +20 and determines which endings you can access.
-10 to -1
Hostile Zone
Bad Endings
0 to 9
Neutral Zone
Normal Endings
10 to 20
True Love Zone
True Endings
🎭 Pierrot's Affection Points
Pierrot responds to empathy, gentleness, and loyalty. He punishes rejection and fear.
Actions That INCREASE Affection:
Actions That DECREASE Affection:
🃏 Harlequin's Affection Points
Harlequin respects boldness, wit, and fearlessness. He despises cowardice and boredom.
Actions That INCREASE Affection:
Actions That DECREASE Affection:
👁️ How to Check Your Affection Level
The game never shows you a number directly, but the Day 2 Update added visual indicators:
Glowing Brightly (Eyes on Main Menu)
High Affection (10+) — You are on track for a True Ending.
Normal/Dull Eyes
Neutral Affection (0-9) — Normal Ending territory.
Dark/Shadowed Eyes
Low Affection (below 0) — Danger! Bad Ending incoming.
💡 Pro Tip: In-game, characters' body language also changes. Pierrot's heart-shaped eyes appear more frequently at high affection. Harlequin leans closer and speaks more softly.
🎯 Ending Thresholds Summary
| Ending | Pierrot | Harlequin | Special |
|---|---|---|---|
| Pierrot True Ending | 10+ | Any | — |
| Pierrot Normal Ending | 4-9 | < Pierrot | — |
| Pierrot Bad Ending | < 0 | Any | Fear choices |
| Harlequin True Ending | Any | 12+ | Jester's Mask |
| Harlequin Bad Ending | Any | < 0 | Passive choices |
| The Doctor's Cure | < 3 | < 3 | Medical Tent ×3 |
| The Loop (Secret) | Any | Any | Both True + NG+ |
| Truth Ending | < 8 | < 8 | All fragments + No roses |
💡 Advanced Tips
Consistency is key — flip-flopping between characters often leads to bad endings where neither saves you.
The affection balance matters. If both characters have similar high scores, the game forces a confrontation that usually ends badly.
Some choices give points to one character while removing points from the other. Plan accordingly.
Red-colored text in dialogue usually indicates a dangerous or crucial decision that heavily affects affection.
Save before every major dialogue choice. The difference between a True and Bad ending can be a single choice.
Now that you understand the system, pick your route!
